Second, it was pretty tough to get Gardevoir into play.
I’ve seen reports of it not working, reports of it working after Gardevoir was KO’d, and reports of it working on non-Psychic Pokémon to boot! Just what exactly did they write for that code that let this Ability work? The weirdest things occur when you tried to use Gardevoir when it was just out.įirst off, Psychic Mirage was all kinds of screwed up. It seems there is just something about Gardevoir that made them skip her almost completely during testing stage. This is a funny coincidence, because the first turn rules matter the most for the Evolution decks. People who tried the program for the first time since long might’ve thought they had reversed that controversial rule change where Rare Candy basically became the good old Pokémon Breeder, only to find out later that it was more like a cruel joke, pulled by accident.Īpparently the ability to do this had something to do with First Ticket (either the Stage 2 player or his opponent would have to play First Ticket for this to work, I forget which it was). For a short time, through some way or another, it was possible to relive the old days where you could use a Rare Candy to evolve your Basic into a Stage 2 on the very first turn of the game. Regardless of the annoyance factor, I felt it needed to be here so we can look back from better days of PTCGO and say “yeah, times were bad back then,” kind of like a war memorial. Other than its symbolic meaning, it is actually a very frustrating one, since there’s no way to resume the game again once you close the program, and that’s why it’s at the bottom of this list. This glitch is a great way to get some losses on your record for absolutely no good reason. It deserves memetic status, and it has become my go-to catchphrase when something goes wrong during a game of playtesting. “Too many heap sections” symbolizes PTCGO glitches at its finest, where most people just go “what just happened there?” when they see it. I think Pooka said it the best on stream with his Aerodactyl deck: this game had so many twists in it that it couldn’t handle it. The closest thing to a tie to any specific card is Twist Mountain apparently causing this. YangĬoming in at number 10 is not an error related to any particular card, but simply a crash message PTCGO gives you when it just feels like giving up. Too Many Heap Sections Credit to Edward Z. But hey, why let the truth get in the way of a good story? 10. This top10 was constructed with the help from other people talking about these glitches, and it’s possible some of them weren’t retold 100% exactly how they worked (for example, sometimes I’m not sure whether two glitches were in the system at the same time). My top ten, in fact.ĭisclaimer: I did not play a whole lot of PTCGO when many of these glitches occurred. To save these little easter eggs from being forgotten, I’ve decided to document a few of my favorites in this article.
Until they learn how to make things perfect off the start, we’re going to have to live with the fact that we’ll encounter some annoying, disruptive, frustrating, but also hilarious, entertaining, and interesting glitches on the way. Granted, it’s still in beta…but sometimes it just looks like they do no testing whatsoever.
But the whole PTCGO ride feels like a lot of trial and error, often unnecessarily. It has come a long way since the first installments, especially in the speed department. I love playing PTCGO and I love watching people play it.
It reminds me of a Hydra from the old Greek/Roman mythology, where every time one head is sliced off, several new ones pop up.
Since then, the program describes a full circle between updates: it builds up to be better and better as more and more problems are fixed, only for a new set or function to introduce several new ones. Then it actually came out, and it was really really bad. At first, it created a huge buzz when it was announced.
You could outline its hype in a graph that would describe a series of enormous waves. I believe PTCGO deserves (even requires) discussion because it embodies the rocky road that all of Organized Play is going through. It’s been a while since there’s been an article focused on it the last one I recall reading was an UG one by J-Wittz. Today, we will be discussing the Pokémon Trading Card Game Online. Hey guys, here’s another article for you, completely devoid of decklists or card ratings.